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	<title>Geek.blog &#187; tweening</title>
	<atom:link href="http://blog.728media.com/tag/tweening/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.728media.com</link>
	<description>Advanced Flash and Actionscript 3 by Andrew Christensen</description>
	<lastBuildDate>Wed, 12 Aug 2009 04:30:01 +0000</lastBuildDate>
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		<title>GTween improved squencing support</title>
		<link>http://blog.728media.com/2009/01/26/gtween-improved-squencing-support/</link>
		<comments>http://blog.728media.com/2009/01/26/gtween-improved-squencing-support/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 17:03:14 +0000</pubDate>
		<dc:creator>Andrew Christensen</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[GTween]]></category>
		<category><![CDATA[tweening]]></category>

		<guid isPermaLink="false">http://blog.728media.com/?p=206</guid>
		<description><![CDATA[As some of you may know, Grant Skinner has been working on his own tweening library called GTween. The project is still in beta stages with a promise to be delivered public in the next couple weeks.
gskinner.com: gBlog: Preview: GTween beta 5, Now With More Sequencing.

]]></description>
			<content:encoded><![CDATA[<p>As some of you may know,<a href="http://www.gskinner.com/blog/"> Grant Skinner</a> has been working on his own tweening library called GTween. The project is still in beta stages with a promise to be delivered public in the next couple weeks.</p>
<p><a href="http://www.gskinner.com/blog/archives/2009/01/preview_gtween.html">gskinner.com: gBlog: Preview: GTween beta 5, Now With More Sequencing.<br />
</a></p>
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		<slash:comments>0</slash:comments>
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		<title>Tweensy adds much needed effects support</title>
		<link>http://blog.728media.com/2008/12/23/tweensy-adds-much-needed-effects-support/</link>
		<comments>http://blog.728media.com/2008/12/23/tweensy-adds-much-needed-effects-support/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 16:38:12 +0000</pubDate>
		<dc:creator>Andrew Christensen</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Labs]]></category>
		<category><![CDATA[tweening]]></category>
		<category><![CDATA[tweensy]]></category>

		<guid isPermaLink="false">http://blog.728media.com/?p=181</guid>
		<description><![CDATA[
I was lucky enough to recently acquire a beta version of the Tweensy library from Shane McCartney over at Lost In Actionscript. I&#8217;ve taken my first crack at using the engine and I have to say I&#8217;m very excited to see what is still in store for this promising library. Currently I use Tweener for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-182" title="tweensyaudio" src="http://blog.728media.com/wp-content/uploads/2008/12/tweensyaudio.jpg" alt="tweensyaudio" width="637" height="281" /></p>
<p>I was lucky enough to recently acquire a beta version of the <a href="http://www.lostinactionscript.com/blog/index.php/2008/08/31/as3-tween-engine-tweensy-preview/">Tweensy </a>library from<a href="http://www.lostinactionscript.com/"> Shane McCartney</a> over at Lost In Actionscript. I&#8217;ve taken my first crack at using the engine and I have to say I&#8217;m very excited to see what is still in store for this promising library. Currently I use <a href="http://code.google.com/p/tweener/">Tweener </a>for all my projects. It is quick, painless and very simple to use. It doesn&#8217;t support filters and uses mainly static methods. Tweensy on the other hand has support for many different types of effects that all developers yearn for (BitmapLayer is my favorite). Tweensy is broken down in easier to manage pieces that help keep the file size down. Be sure to check back often for more demos as I expand my knowledge of this great new piece of work. Oh, and I almost forgot to mention&#8230;Tweensy has support to &#8220;yo yo&#8221; a tween!</p>
<p><a href="http://labs.728media.com/tweensy/audio">View The Demo</a></p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Fade Flash DisplayObjects without the overlay!</title>
		<link>http://blog.728media.com/2008/05/13/fade-flash-displayobjects-without-the-overlay/</link>
		<comments>http://blog.728media.com/2008/05/13/fade-flash-displayobjects-without-the-overlay/#comments</comments>
		<pubDate>Tue, 13 May 2008 18:26:23 +0000</pubDate>
		<dc:creator>Andrew Christensen</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[as2]]></category>
		<category><![CDATA[blending]]></category>
		<category><![CDATA[fading]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[tweening]]></category>

		<guid isPermaLink="false">http://blog.728media.com/?p=27</guid>
		<description><![CDATA[
Problem: Having DisplayObjects overlap and fading alpha. The result is the two objects alphas combining in the overlapping regions. This creates a nasty overlay that will show all the layers below the top most. This is because flash fades all the clips inside the DisplayObject, not the container clip as a whole.
Solution: All you need [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.728media.com/wp-content/uploads/2008/05/blendmode.jpg"><img class="alignnone size-full wp-image-28" title="blendmode" src="http://blog.728media.com/wp-content/uploads/2008/05/blendmode.jpg" alt="BlendMode" width="450" height="250" /></a></p>
<p><strong>Problem:</strong> Having DisplayObjects overlap and fading alpha. The result is the two objects alphas combining in the overlapping regions. This creates a nasty overlay that will show all the layers below the top most. This is because flash fades all the clips inside the DisplayObject, not the container clip as a whole.</p>
<p><strong>Solution: </strong>All you need to do is set the container clip BlendMode to LAYER (BlendMore.LAYER). The <a href="http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/" target="_blank">Zedia Flash Blog</a> has put up a straight forward example of the problem/solution.</p>
<p>[ via <a href="http://www.zedia.net/2008/blendmodelayer-a-must-when-changing-alpha-of-a-displayobject-containing-other-displayobject/" target="_blank">Zedia Flash Blog</a> ]</p>
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