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GTween improved squencing support

0 Comments | This entry was posted on Jan 26 2009

As some of you may know, Grant Skinner has been working on his own tweening library called GTween. The project is still in beta stages with a promise to be delivered public in the next couple weeks.

gskinner.com: gBlog: Preview: GTween beta 5, Now With More Sequencing.

Tweensy adds much needed effects support

4 Comments | This entry was posted on Dec 23 2008

tweensyaudio

I was lucky enough to recently acquire a beta version of the Tweensy library from Shane McCartney over at Lost In Actionscript. I’ve taken my first crack at using the engine and I have to say I’m very excited to see what is still in store for this promising library. Currently I use Tweener for all my projects. It is quick, painless and very simple to use. It doesn’t support filters and uses mainly static methods. Tweensy on the other hand has support for many different types of effects that all developers yearn for (BitmapLayer is my favorite). Tweensy is broken down in easier to manage pieces that help keep the file size down. Be sure to check back often for more demos as I expand my knowledge of this great new piece of work. Oh, and I almost forgot to mention…Tweensy has support to “yo yo” a tween!

View The Demo

Fade Flash DisplayObjects without the overlay!

0 Comments | This entry was posted on May 13 2008

BlendMode

Problem: Having DisplayObjects overlap and fading alpha. The result is the two objects alphas combining in the overlapping regions. This creates a nasty overlay that will show all the layers below the top most. This is because flash fades all the clips inside the DisplayObject, not the container clip as a whole.

Solution: All you need to do is set the container clip BlendMode to LAYER (BlendMore.LAYER). The Zedia Flash Blog has put up a straight forward example of the problem/solution.

[ via Zedia Flash Blog ]