Posts Tagged ‘flash media server’
AS3 Camera Class Quirks and Tips
Shane from Lost In Actionscript has a great writeup on some tips and tricks for working with the Camera class in AS3. One that I never thought about was:
Tip #2
When recording to a Flash Media Server make sure the camera has activity via the Activity Status Event before publishing the stream. Otherwise you may get a static or black frame at the beginning of the recorded stream.
Camera Class Quirks with FMS » Lost In Actionscript – Shane McCartney.
Connecting to a Flash Media Server using RTMP
RTMP is the protocol used by Adobe’s Flash Media Server to stream content into flash. Most of the help documentation doesn’t touch much on this method of connection and is limited to sources not easily available to users.
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Flash Media Server Bandwidth Checking
Recently I found out that Flash Media Server has it’s own built-in bandwidth checker. A bandwidth check comes in handy when you want to stream a different quality of video to the user depending on their connection speed instead of forcing them to download a higher quality than they can handle.
I could write up an example for how to use this new functionality, but it would turn out just like the one Adobe wrote up in the FMS documentation.
Streaming Server Bandwidth Calculations
A very important part of streaming any type of media is the bandwidth. You want to stream the best quality possible, but keep the stream constant. This can be a very tricky thing since all your users will most likely not be at the same connection speeds. Adobe has a great article on the math behind calculating different kinds of bandwidth for one-to-many (video on demand) setups and many-to-many (video conference) setups.
[ via Adobe FMS Dev Center ]


