Posts Tagged ‘as2’
Fade Flash DisplayObjects without the overlay!
Problem: Having DisplayObjects overlap and fading alpha. The result is the two objects alphas combining in the overlapping regions. This creates a nasty overlay that will show all the layers below the top most. This is because flash fades all the clips inside the DisplayObject, not the container clip as a whole.
Solution: All you need to do is set the container clip BlendMode to LAYER (BlendMore.LAYER). The Zedia Flash Blog has put up a straight forward example of the problem/solution.
[ via Zedia Flash Blog ]
FIVe3D: Flash Vector Based 3D Engine

There has been so much propoganda around Papervision, that I was unaware of other options. I was reading Zeh Fernando’s blog and he has been praising FIVe3D since it’s roots in AS2. According to Zeh, the difference with this engine is that it is vector based. As far as I can tell, this engine is only worth while when you don’t need to use a bitmap fill. I really can’t think of a time that I have/would need a vector only engine. If I do though, FIVe3D would be the way to go. It is a faster approach to text and vector textures than Papervision. It also seems there isn’t any online documentation either. Bummer…
[ via Zeh Fernando ]

