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<channel>
	<title>Comments for Geek.blog</title>
	<atom:link href="http://blog.728media.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.728media.com</link>
	<description>Advanced Flash and Actionscript 3 by Andrew Christensen</description>
	<lastBuildDate>Fri, 12 Mar 2010 04:23:34 +0000</lastBuildDate>
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		<item>
		<title>Comment on Actionscript 3 Webcam Configure by Jeff</title>
		<link>http://blog.728media.com/2009/02/24/actionscript-3-webcam-configure/comment-page-1/#comment-326</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Fri, 12 Mar 2010 04:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=200#comment-326</guid>
		<description>I&#039;ve been messing with the scripts trying to make it bigger. I keep failing. Is there anyway to make the video bigger with the 3rd example? And also, can you help with sound importing? And do you think you can help me create a video capture? I know this is probably too much to be asking, but I would like help for the larger screen the most.

thanks

Jeff</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been messing with the scripts trying to make it bigger. I keep failing. Is there anyway to make the video bigger with the 3rd example? And also, can you help with sound importing? And do you think you can help me create a video capture? I know this is probably too much to be asking, but I would like help for the larger screen the most.</p>
<p>thanks</p>
<p>Jeff</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to Load External Images in Actionscript 3.0 by M. P. Junior</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-325</link>
		<dc:creator>M. P. Junior</dc:creator>
		<pubDate>Fri, 12 Mar 2010 00:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-325</guid>
		<description>// sorry... bad english

Hi, maybe U can help me...
I&#039;m trying for day to solve a problem about loading external files.
I had made some function, pretty much like yours to load my images, the problem is that evetualy I need to load again the same image on other position. 
send the code above:


var url:Array = [];
var loader:Array = [];
var target:String; // can be &quot;target1&quot;, &quot;target2&quot;, &quot;target3&quot; or &quot;target4&quot;
 
 
for(var nn:uint=1; nn&lt;=99; nn++){
	//setting URLs
	url[nn] = new URLRequest(&quot;r&quot; + nn + &quot;.swf&quot;);
 
	//creating loaders to each image
	loader[nn] = new Loader();
 
	//setting image into loaders
	loader[nn].load(url[nn]);
}
 
//--------- declaring functions ---------------------------- ----------------------------------//
function loaderComplete(e:Event):void{
	trace(&quot;carregamento completo&quot;, e.target.width, &quot;px de largura&quot;);
}

// Here we set value the image, collum and line number So we can set pre-set positions in the target
function MarcaSorteada(bolaSorteada:uint, C, L, target):void{
	//adding every loaders on the right movieClip on stage
	target.addChild(loader[bolaSorteada]);
 
	//adding listeners for when loading is completed
	loader[bolaSorteada].contentLoaderInfo.addEventListener(Event.COMPLETE, loaderComplete);
 
	// -------------------------------------------------------------------------------------/
	// Setting position on target                                                            /
	// -------------------------------------------------------------------------------------/
		//coluna 0 
		if(C==0 &amp;&amp; L==0)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = 0;			}
		else if(C==0 &amp;&amp; L==1)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = altura;			}
		else if(C==0 &amp;&amp; L==2)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = altura * 2;		}
 
		//coluna 1
		else if(C==1 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = 0;			}
		else if(C==1 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = altura;		}
		else if(C==1 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = altura * 2;	}
 
		//coluna 2
		else if(C==2 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = 0;		}
		else if(C==2 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = altura;	}
		else if(C==2 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = altura * 2;	}
 
		//coluna 3
		else if(C==3 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = 0;		}
		else if(C==3 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = altura;	}
		else if(C==3 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = altura * 2;	}
 
		//coluna 4
		else if(C==4 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = 0;		}
		else if(C==4 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = altura;	}
		else if(C==4 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = altura * 2; 	}
	// -------------------------------------------------------------------------------------/
	// -------------------------------------------------------------------------------------/
}
 
// calling function on target 1
MarcaSorteada(1, 0, 0, target1);
MarcaSorteada(2, 0, 1, target1);
MarcaSorteada(3, 0, 2, target1);
MarcaSorteada(4, 1, 0, target1);
MarcaSorteada(5, 1, 1, target1);
MarcaSorteada(6, 1, 2, target1);
MarcaSorteada(7, 2, 0, target1);
MarcaSorteada(8, 2, 1, target1);
MarcaSorteada(9, 2, 2, target1);
MarcaSorteada(10, 3, 0, target1);
MarcaSorteada(11, 3, 1, target1);
MarcaSorteada(12, 3, 2, target1);
MarcaSorteada(13, 4, 0, target1);
MarcaSorteada(14, 4, 1, target1);
MarcaSorteada(15, 4, 2, target1);

// calling function on target 2 e 3
MarcaSorteada(1, 0, 0, target2);
MarcaSorteada(2, 0, 1, target2);
MarcaSorteada(3, 0, 2, target2);
MarcaSorteada(4, 1, 0, target2);
MarcaSorteada(5, 1, 1, target2);
MarcaSorteada(6, 1, 2, target2);
MarcaSorteada(7, 2, 0, target2);
MarcaSorteada(8, 2, 1, target2);
MarcaSorteada(9, 2, 2, target2);
MarcaSorteada(10, 3, 0, target3);
MarcaSorteada(11, 3, 1, target3);
MarcaSorteada(12, 3, 2, target3);
MarcaSorteada(13, 4, 0, target3);
MarcaSorteada(14, 4, 1, target3);
MarcaSorteada(15, 4, 2, target3);



//======================================= end of the code ================================================//

Problem is:
if I set to load Image &quot;X&quot; on target 1 AND target 2, it is only see on target 2
if I set to load Image &quot;X&quot; on taget 1 AND target 2 AND target 3, it is only seem on target 3

I think it is respositioning the images insted of creat a new one. 
Do you have any ideas how to make that work?

regards.</description>
		<content:encoded><![CDATA[<p>// sorry&#8230; bad english</p>
<p>Hi, maybe U can help me&#8230;<br />
I&#8217;m trying for day to solve a problem about loading external files.<br />
I had made some function, pretty much like yours to load my images, the problem is that evetualy I need to load again the same image on other position.<br />
send the code above:</p>
<p>var url:Array = [];<br />
var loader:Array = [];<br />
var target:String; // can be &#8220;target1&#8243;, &#8220;target2&#8243;, &#8220;target3&#8243; or &#8220;target4&#8243;</p>
<p>for(var nn:uint=1; nn&lt;=99; nn++){<br />
	//setting URLs<br />
	url[nn] = new URLRequest(&quot;r&quot; + nn + &quot;.swf&quot;);</p>
<p>	//creating loaders to each image<br />
	loader[nn] = new Loader();</p>
<p>	//setting image into loaders<br />
	loader[nn].load(url[nn]);<br />
}</p>
<p>//&#8212;&#8212;&#8212; declaring functions &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-//<br />
function loaderComplete(e:Event):void{<br />
	trace(&quot;carregamento completo&quot;, e.target.width, &quot;px de largura&quot;);<br />
}</p>
<p>// Here we set value the image, collum and line number So we can set pre-set positions in the target<br />
function MarcaSorteada(bolaSorteada:uint, C, L, target):void{<br />
	//adding every loaders on the right movieClip on stage<br />
	target.addChild(loader[bolaSorteada]);</p>
<p>	//adding listeners for when loading is completed<br />
	loader[bolaSorteada].contentLoaderInfo.addEventListener(Event.COMPLETE, loaderComplete);</p>
<p>	// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-/<br />
	// Setting position on target                                                            /<br />
	// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-/<br />
		//coluna 0<br />
		if(C==0 &amp;&amp; L==0)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = 0;			}<br />
		else if(C==0 &amp;&amp; L==1)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = altura;			}<br />
		else if(C==0 &amp;&amp; L==2)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = altura * 2;		}</p>
<p>		//coluna 1<br />
		else if(C==1 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = 0;			}<br />
		else if(C==1 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = altura;		}<br />
		else if(C==1 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = altura * 2;	}</p>
<p>		//coluna 2<br />
		else if(C==2 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = 0;		}<br />
		else if(C==2 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = altura;	}<br />
		else if(C==2 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = altura * 2;	}</p>
<p>		//coluna 3<br />
		else if(C==3 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = 0;		}<br />
		else if(C==3 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = altura;	}<br />
		else if(C==3 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = altura * 2;	}</p>
<p>		//coluna 4<br />
		else if(C==4 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = 0;		}<br />
		else if(C==4 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = altura;	}<br />
		else if(C==4 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = altura * 2; 	}<br />
	// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-/<br />
	// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-/<br />
}</p>
<p>// calling function on target 1<br />
MarcaSorteada(1, 0, 0, target1);<br />
MarcaSorteada(2, 0, 1, target1);<br />
MarcaSorteada(3, 0, 2, target1);<br />
MarcaSorteada(4, 1, 0, target1);<br />
MarcaSorteada(5, 1, 1, target1);<br />
MarcaSorteada(6, 1, 2, target1);<br />
MarcaSorteada(7, 2, 0, target1);<br />
MarcaSorteada(8, 2, 1, target1);<br />
MarcaSorteada(9, 2, 2, target1);<br />
MarcaSorteada(10, 3, 0, target1);<br />
MarcaSorteada(11, 3, 1, target1);<br />
MarcaSorteada(12, 3, 2, target1);<br />
MarcaSorteada(13, 4, 0, target1);<br />
MarcaSorteada(14, 4, 1, target1);<br />
MarcaSorteada(15, 4, 2, target1);</p>
<p>// calling function on target 2 e 3<br />
MarcaSorteada(1, 0, 0, target2);<br />
MarcaSorteada(2, 0, 1, target2);<br />
MarcaSorteada(3, 0, 2, target2);<br />
MarcaSorteada(4, 1, 0, target2);<br />
MarcaSorteada(5, 1, 1, target2);<br />
MarcaSorteada(6, 1, 2, target2);<br />
MarcaSorteada(7, 2, 0, target2);<br />
MarcaSorteada(8, 2, 1, target2);<br />
MarcaSorteada(9, 2, 2, target2);<br />
MarcaSorteada(10, 3, 0, target3);<br />
MarcaSorteada(11, 3, 1, target3);<br />
MarcaSorteada(12, 3, 2, target3);<br />
MarcaSorteada(13, 4, 0, target3);<br />
MarcaSorteada(14, 4, 1, target3);<br />
MarcaSorteada(15, 4, 2, target3);</p>
<p>//======================================= end of the code ================================================//</p>
<p>Problem is:<br />
if I set to load Image &quot;X&quot; on target 1 AND target 2, it is only see on target 2<br />
if I set to load Image &quot;X&quot; on taget 1 AND target 2 AND target 3, it is only seem on target 3</p>
<p>I think it is respositioning the images insted of creat a new one.<br />
Do you have any ideas how to make that work?</p>
<p>regards.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Droplet: Quick Drop.io Desktop AIR App by Condivisione file online con Droplet &#171; Profanatore.com</title>
		<link>http://blog.728media.com/2009/03/14/droplet-quick-dropio-desktop-air-app/comment-page-1/#comment-324</link>
		<dc:creator>Condivisione file online con Droplet &#171; Profanatore.com</dc:creator>
		<pubDate>Thu, 11 Mar 2010 08:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=237#comment-324</guid>
		<description>[...] se volete svolgere tutto dal desktop potete installare Droplet un client desktop per la piattaforma Adobe Air, che permette di caricare file su Drop.Io [...]</description>
		<content:encoded><![CDATA[<p>[...] se volete svolgere tutto dal desktop potete installare Droplet un client desktop per la piattaforma Adobe Air, che permette di caricare file su Drop.Io [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actionscript 3 Webcam Configure by Andrew Christensen</title>
		<link>http://blog.728media.com/2009/02/24/actionscript-3-webcam-configure/comment-page-1/#comment-323</link>
		<dc:creator>Andrew Christensen</dc:creator>
		<pubDate>Thu, 04 Mar 2010 16:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=200#comment-323</guid>
		<description>In order to flip the video you can adjust the scaleX property to -1. So your code would look like this: 

myVideo.scaleX *= -1;

Hope this helps!</description>
		<content:encoded><![CDATA[<p>In order to flip the video you can adjust the scaleX property to -1. So your code would look like this: </p>
<p>myVideo.scaleX *= -1;</p>
<p>Hope this helps!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actionscript 3 Webcam Configure by John</title>
		<link>http://blog.728media.com/2009/02/24/actionscript-3-webcam-configure/comment-page-1/#comment-322</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 04 Mar 2010 15:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=200#comment-322</guid>
		<description>Hi,

I&#039;m working with webcams in Flash at the moment and was wondering if anyone could tell me how to flip the image so that the movement doesn&#039;t appear inverted.
Hope someone can help me out and I look forward to hearing from anyone.

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m working with webcams in Flash at the moment and was wondering if anyone could tell me how to flip the image so that the movement doesn&#8217;t appear inverted.<br />
Hope someone can help me out and I look forward to hearing from anyone.</p>
<p>Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to Load External Images in Actionscript 3.0 by endless beginning</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-321</link>
		<dc:creator>endless beginning</dc:creator>
		<pubDate>Wed, 03 Mar 2010 09:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-321</guid>
		<description>hi, thanks for sharing this article. I was searching for this solution and helped me this exactly what i wanted....</description>
		<content:encoded><![CDATA[<p>hi, thanks for sharing this article. I was searching for this solution and helped me this exactly what i wanted&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to Load External Images in Actionscript 3.0 by atasözleri</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-320</link>
		<dc:creator>atasözleri</dc:creator>
		<pubDate>Thu, 25 Feb 2010 12:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-320</guid>
		<description>Wonderful!

I am find to it very long time.

Working perfect, thank again..</description>
		<content:encoded><![CDATA[<p>Wonderful!</p>
<p>I am find to it very long time.</p>
<p>Working perfect, thank again..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Connecting to a Flash Media Server using RTMP by Dougal</title>
		<link>http://blog.728media.com/2008/08/03/connecting-to-a-flash-media-server-using-rtmp/comment-page-1/#comment-319</link>
		<dc:creator>Dougal</dc:creator>
		<pubDate>Thu, 25 Feb 2010 02:59:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=70#comment-319</guid>
		<description>Hi, anyone still out there?

Has anyone figured out how to implement this code to check the connection?  I&#039;ve been searching for 2 days and this is the only conversation I&#039;ve found.  If anyone can post the code, or point me to a tutorial that shows you how to finish the code to play an rtmp stream from a 3rd party server, I (and it seems a bunch of other people) would be most appreciative.

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi, anyone still out there?</p>
<p>Has anyone figured out how to implement this code to check the connection?  I&#8217;ve been searching for 2 days and this is the only conversation I&#8217;ve found.  If anyone can post the code, or point me to a tutorial that shows you how to finish the code to play an rtmp stream from a 3rd party server, I (and it seems a bunch of other people) would be most appreciative.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actionscript 3 Webcam Configure by Edd’s progress – Webcam Code&#8230; &#171; BearCanvas</title>
		<link>http://blog.728media.com/2009/02/24/actionscript-3-webcam-configure/comment-page-1/#comment-318</link>
		<dc:creator>Edd’s progress – Webcam Code&#8230; &#171; BearCanvas</dc:creator>
		<pubDate>Wed, 17 Feb 2010 14:19:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=200#comment-318</guid>
		<description>[...] http://blog.728media.com/2009/02/24/actionscript-3-webcam-configure/    //URL Link to Webcam Tutorial [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.728media.com/2009/02/24/actionscript-3-webcam-configure/   " rel="nofollow">http://blog.728media.com/2009/02/24/actionscript-3-webcam-configure/   </a> //URL Link to Webcam Tutorial [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Droplet: Quick Drop.io Desktop AIR App by Upload dei file su Drop.io dal Desktop &#8211; Droplet</title>
		<link>http://blog.728media.com/2009/03/14/droplet-quick-dropio-desktop-air-app/comment-page-1/#comment-316</link>
		<dc:creator>Upload dei file su Drop.io dal Desktop &#8211; Droplet</dc:creator>
		<pubDate>Mon, 01 Feb 2010 21:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=237#comment-316</guid>
		<description>[...] è uno dei servizi di file sharing più utilizzato sul web, recentemente è stato resto disponibile Droplet, un programma gratuito che permette di fare l&#8217;upload sul sito direttamente dal proprio [...]</description>
		<content:encoded><![CDATA[<p>[...] è uno dei servizi di file sharing più utilizzato sul web, recentemente è stato resto disponibile Droplet, un programma gratuito che permette di fare l&#8217;upload sul sito direttamente dal proprio [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Droplet: Quick Drop.io Desktop AIR App by Droplet, condividere file in pochissimo tempo - Tgeek - Il telegiornale dei geekers</title>
		<link>http://blog.728media.com/2009/03/14/droplet-quick-dropio-desktop-air-app/comment-page-1/#comment-315</link>
		<dc:creator>Droplet, condividere file in pochissimo tempo - Tgeek - Il telegiornale dei geekers</dc:creator>
		<pubDate>Sun, 31 Jan 2010 01:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=237#comment-315</guid>
		<description>[...] sviluppata in Adobe AIR che si collega ad un servizio online di hosting (Drop.io). Il suo nome è Droplet e per funzionare ha, ovviamente, bisogno di Adobe AIR installato sul [...]</description>
		<content:encoded><![CDATA[<p>[...] sviluppata in Adobe AIR che si collega ad un servizio online di hosting (Drop.io). Il suo nome è Droplet e per funzionare ha, ovviamente, bisogno di Adobe AIR installato sul [...]</p>
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	</item>
	<item>
		<title>Comment on Droplet: Quick Drop.io Desktop AIR App by &#38;raquo Droplet, condividere file in pochissimo tempo - Gregtecnologia</title>
		<link>http://blog.728media.com/2009/03/14/droplet-quick-dropio-desktop-air-app/comment-page-1/#comment-314</link>
		<dc:creator>&#38;raquo Droplet, condividere file in pochissimo tempo - Gregtecnologia</dc:creator>
		<pubDate>Sat, 30 Jan 2010 14:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=237#comment-314</guid>
		<description>[...] sviluppata in Adobe AIR che si collega ad un servizio online di hosting (Drop.io). Il suo nome è Droplet e per funzionare ha, ovviamente, bisogno di Adobe AIR installato sul [...]</description>
		<content:encoded><![CDATA[<p>[...] sviluppata in Adobe AIR che si collega ad un servizio online di hosting (Drop.io). Il suo nome è Droplet e per funzionare ha, ovviamente, bisogno di Adobe AIR installato sul [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Droplet: Quick Drop.io Desktop AIR App by Droplet, condividere file in pochissimo tempo - Geekissimo</title>
		<link>http://blog.728media.com/2009/03/14/droplet-quick-dropio-desktop-air-app/comment-page-1/#comment-313</link>
		<dc:creator>Droplet, condividere file in pochissimo tempo - Geekissimo</dc:creator>
		<pubDate>Sat, 30 Jan 2010 14:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=237#comment-313</guid>
		<description>[...] sviluppata in Adobe AIR che si collega ad un servizio online di hosting (Drop.io). Il suo nome è Droplet e per funzionare ha, ovviamente, bisogno di Adobe AIR installato sul [...]</description>
		<content:encoded><![CDATA[<p>[...] sviluppata in Adobe AIR che si collega ad un servizio online di hosting (Drop.io). Il suo nome è Droplet e per funzionare ha, ovviamente, bisogno di Adobe AIR installato sul [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Droplet: Quick Drop.io Desktop AIR App by Droplet: Desktop File Uploader For Drop.io</title>
		<link>http://blog.728media.com/2009/03/14/droplet-quick-dropio-desktop-air-app/comment-page-1/#comment-312</link>
		<dc:creator>Droplet: Desktop File Uploader For Drop.io</dc:creator>
		<pubDate>Fri, 29 Jan 2010 14:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=237#comment-312</guid>
		<description>[...] Check out Droplet. [...]</description>
		<content:encoded><![CDATA[<p>[...] Check out Droplet. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actionscript 3 Webcam Configure by Terje</title>
		<link>http://blog.728media.com/2009/02/24/actionscript-3-webcam-configure/comment-page-1/#comment-311</link>
		<dc:creator>Terje</dc:creator>
		<pubDate>Sat, 09 Jan 2010 10:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=200#comment-311</guid>
		<description>Thanks a lot for a great tutorial. Couldn&#039;t understand why my cam shot so bad pics... put after input from your tut... everything works smoothly. :-D</description>
		<content:encoded><![CDATA[<p>Thanks a lot for a great tutorial. Couldn&#8217;t understand why my cam shot so bad pics&#8230; put after input from your tut&#8230; everything works smoothly. <img src='http://blog.728media.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
]]></content:encoded>
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