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	<title>Comments on: How to Load External Images in Actionscript 3.0</title>
	<atom:link href="http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/</link>
	<description>Advanced Flash and Actionscript 3 by Andrew Christensen</description>
	<lastBuildDate>Wed, 28 Jul 2010 12:34:28 +0000</lastBuildDate>
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		<item>
		<title>By: Syhon</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-355</link>
		<dc:creator>Syhon</dc:creator>
		<pubDate>Tue, 13 Jul 2010 23:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-355</guid>
		<description>Thank you for this article, it was very helpful.</description>
		<content:encoded><![CDATA[<p>Thank you for this article, it was very helpful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-351</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 07 Jun 2010 11:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-351</guid>
		<description>You can use the UILoader as well. It has built-in properties like &#039;percentLoaded&#039; and &#039;scaleContent&#039;. Nice and easy.</description>
		<content:encoded><![CDATA[<p>You can use the UILoader as well. It has built-in properties like &#8216;percentLoaded&#8217; and &#8217;scaleContent&#8217;. Nice and easy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: restroika</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-347</link>
		<dc:creator>restroika</dc:creator>
		<pubDate>Fri, 21 May 2010 10:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-347</guid>
		<description>thanks alot of for ur tutorial, i want ask u, if the CHILD more than the Canvas, what can i do? i use scale formula or? thanks</description>
		<content:encoded><![CDATA[<p>thanks alot of for ur tutorial, i want ask u, if the CHILD more than the Canvas, what can i do? i use scale formula or? thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: attnspan</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-344</link>
		<dc:creator>attnspan</dc:creator>
		<pubDate>Tue, 11 May 2010 19:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-344</guid>
		<description>Please tell me the font you are using for your code listings. It&#039;s very readable, I love it!</description>
		<content:encoded><![CDATA[<p>Please tell me the font you are using for your code listings. It&#8217;s very readable, I love it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-339</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Fri, 16 Apr 2010 18:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-339</guid>
		<description>@Andrew -- Thanks, that seemed to work.

Once again, thanks for the useful tutorial. Keep up the good work.</description>
		<content:encoded><![CDATA[<p>@Andrew &#8212; Thanks, that seemed to work.</p>
<p>Once again, thanks for the useful tutorial. Keep up the good work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Christensen</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-338</link>
		<dc:creator>Andrew Christensen</dc:creator>
		<pubDate>Thu, 15 Apr 2010 23:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-338</guid>
		<description>Andrew,
The code provided in this tutorial is to be used within a class file. Since you are putting the code on a frame, you would need to use the &quot;public&quot; keyword.

In order to alter the image&#039;s width/height or x/y position you just need to access your image&#039;s properties as so: myMovieclip.x = 100. You can replace .x with width, height, or y in order to change any of those properties.</description>
		<content:encoded><![CDATA[<p>Andrew,<br />
The code provided in this tutorial is to be used within a class file. Since you are putting the code on a frame, you would need to use the &#8220;public&#8221; keyword.</p>
<p>In order to alter the image&#8217;s width/height or x/y position you just need to access your image&#8217;s properties as so: myMovieclip.x = 100. You can replace .x with width, height, or y in order to change any of those properties.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-337</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 15 Apr 2010 17:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-337</guid>
		<description>This is excellent -- worked great.

However, in my particular case, I had to remove the Public keyword from both methods because I was getting this error -- 

&quot;1114: The public attribute can only be used inside a package.&quot;

Also -- it would be really nice to know how to resize the image or place it in a particular X / Y coordinate -- those are the two most important image functions I&#039;d think.

Thanks for your code.</description>
		<content:encoded><![CDATA[<p>This is excellent &#8212; worked great.</p>
<p>However, in my particular case, I had to remove the Public keyword from both methods because I was getting this error &#8212; </p>
<p>&#8220;1114: The public attribute can only be used inside a package.&#8221;</p>
<p>Also &#8212; it would be really nice to know how to resize the image or place it in a particular X / Y coordinate &#8212; those are the two most important image functions I&#8217;d think.</p>
<p>Thanks for your code.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Calling as an external swf (init function?) - OXYLUS Flash Board</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-336</link>
		<dc:creator>Calling as an external swf (init function?) - OXYLUS Flash Board</dc:creator>
		<pubDate>Tue, 06 Apr 2010 06:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-336</guid>
		<description>[...] hi xeroboundaries, this project is in as3, to call it as an external .swf load it as a imagine(but don;t convert it to bitmapdata or stuff like that). Example: How to Load External Images in Actionscript 3.0 &#124; Geek.blog [...]</description>
		<content:encoded><![CDATA[<p>[...] hi xeroboundaries, this project is in as3, to call it as an external .swf load it as a imagine(but don;t convert it to bitmapdata or stuff like that). Example: How to Load External Images in Actionscript 3.0 | Geek.blog [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Externe afbeeldingen &#171; WebAnimatie+</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-335</link>
		<dc:creator>Externe afbeeldingen &#171; WebAnimatie+</dc:creator>
		<pubDate>Tue, 30 Mar 2010 20:12:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-335</guid>
		<description>[...] is hier te [...]</description>
		<content:encoded><![CDATA[<p>[...] is hier te [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Memory &#8211; 1 &#171; Webanimatie+ &#8211; Jef Verschueren</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-334</link>
		<dc:creator>Memory &#8211; 1 &#171; Webanimatie+ &#8211; Jef Verschueren</dc:creator>
		<pubDate>Tue, 30 Mar 2010 20:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-334</guid>
		<description>[...] obstakel: images inladen.. Op het moment probeer ik een guide te volgen, maar de IDE gooit me cryptische fouten om m&#8217;n oren zoals we dat gewend zijn van [...]</description>
		<content:encoded><![CDATA[<p>[...] obstakel: images inladen.. Op het moment probeer ik een guide te volgen, maar de IDE gooit me cryptische fouten om m&#8217;n oren zoals we dat gewend zijn van [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: M. P. Junior</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-325</link>
		<dc:creator>M. P. Junior</dc:creator>
		<pubDate>Fri, 12 Mar 2010 00:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-325</guid>
		<description>// sorry... bad english

Hi, maybe U can help me...
I&#039;m trying for day to solve a problem about loading external files.
I had made some function, pretty much like yours to load my images, the problem is that evetualy I need to load again the same image on other position. 
send the code above:


var url:Array = [];
var loader:Array = [];
var target:String; // can be &quot;target1&quot;, &quot;target2&quot;, &quot;target3&quot; or &quot;target4&quot;
 
 
for(var nn:uint=1; nn&lt;=99; nn++){
	//setting URLs
	url[nn] = new URLRequest(&quot;r&quot; + nn + &quot;.swf&quot;);
 
	//creating loaders to each image
	loader[nn] = new Loader();
 
	//setting image into loaders
	loader[nn].load(url[nn]);
}
 
//--------- declaring functions ---------------------------- ----------------------------------//
function loaderComplete(e:Event):void{
	trace(&quot;carregamento completo&quot;, e.target.width, &quot;px de largura&quot;);
}

// Here we set value the image, collum and line number So we can set pre-set positions in the target
function MarcaSorteada(bolaSorteada:uint, C, L, target):void{
	//adding every loaders on the right movieClip on stage
	target.addChild(loader[bolaSorteada]);
 
	//adding listeners for when loading is completed
	loader[bolaSorteada].contentLoaderInfo.addEventListener(Event.COMPLETE, loaderComplete);
 
	// -------------------------------------------------------------------------------------/
	// Setting position on target                                                            /
	// -------------------------------------------------------------------------------------/
		//coluna 0 
		if(C==0 &amp;&amp; L==0)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = 0;			}
		else if(C==0 &amp;&amp; L==1)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = altura;			}
		else if(C==0 &amp;&amp; L==2)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = altura * 2;		}
 
		//coluna 1
		else if(C==1 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = 0;			}
		else if(C==1 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = altura;		}
		else if(C==1 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = altura * 2;	}
 
		//coluna 2
		else if(C==2 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = 0;		}
		else if(C==2 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = altura;	}
		else if(C==2 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = altura * 2;	}
 
		//coluna 3
		else if(C==3 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = 0;		}
		else if(C==3 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = altura;	}
		else if(C==3 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = altura * 2;	}
 
		//coluna 4
		else if(C==4 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = 0;		}
		else if(C==4 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = altura;	}
		else if(C==4 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = altura * 2; 	}
	// -------------------------------------------------------------------------------------/
	// -------------------------------------------------------------------------------------/
}
 
// calling function on target 1
MarcaSorteada(1, 0, 0, target1);
MarcaSorteada(2, 0, 1, target1);
MarcaSorteada(3, 0, 2, target1);
MarcaSorteada(4, 1, 0, target1);
MarcaSorteada(5, 1, 1, target1);
MarcaSorteada(6, 1, 2, target1);
MarcaSorteada(7, 2, 0, target1);
MarcaSorteada(8, 2, 1, target1);
MarcaSorteada(9, 2, 2, target1);
MarcaSorteada(10, 3, 0, target1);
MarcaSorteada(11, 3, 1, target1);
MarcaSorteada(12, 3, 2, target1);
MarcaSorteada(13, 4, 0, target1);
MarcaSorteada(14, 4, 1, target1);
MarcaSorteada(15, 4, 2, target1);

// calling function on target 2 e 3
MarcaSorteada(1, 0, 0, target2);
MarcaSorteada(2, 0, 1, target2);
MarcaSorteada(3, 0, 2, target2);
MarcaSorteada(4, 1, 0, target2);
MarcaSorteada(5, 1, 1, target2);
MarcaSorteada(6, 1, 2, target2);
MarcaSorteada(7, 2, 0, target2);
MarcaSorteada(8, 2, 1, target2);
MarcaSorteada(9, 2, 2, target2);
MarcaSorteada(10, 3, 0, target3);
MarcaSorteada(11, 3, 1, target3);
MarcaSorteada(12, 3, 2, target3);
MarcaSorteada(13, 4, 0, target3);
MarcaSorteada(14, 4, 1, target3);
MarcaSorteada(15, 4, 2, target3);



//======================================= end of the code ================================================//

Problem is:
if I set to load Image &quot;X&quot; on target 1 AND target 2, it is only see on target 2
if I set to load Image &quot;X&quot; on taget 1 AND target 2 AND target 3, it is only seem on target 3

I think it is respositioning the images insted of creat a new one. 
Do you have any ideas how to make that work?

regards.</description>
		<content:encoded><![CDATA[<p>// sorry&#8230; bad english</p>
<p>Hi, maybe U can help me&#8230;<br />
I&#8217;m trying for day to solve a problem about loading external files.<br />
I had made some function, pretty much like yours to load my images, the problem is that evetualy I need to load again the same image on other position.<br />
send the code above:</p>
<p>var url:Array = [];<br />
var loader:Array = [];<br />
var target:String; // can be &#8220;target1&#8243;, &#8220;target2&#8243;, &#8220;target3&#8243; or &#8220;target4&#8243;</p>
<p>for(var nn:uint=1; nn&lt;=99; nn++){<br />
	//setting URLs<br />
	url[nn] = new URLRequest(&quot;r&quot; + nn + &quot;.swf&quot;);</p>
<p>	//creating loaders to each image<br />
	loader[nn] = new Loader();</p>
<p>	//setting image into loaders<br />
	loader[nn].load(url[nn]);<br />
}</p>
<p>//&#8212;&#8212;&#8212; declaring functions &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;- &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-//<br />
function loaderComplete(e:Event):void{<br />
	trace(&quot;carregamento completo&quot;, e.target.width, &quot;px de largura&quot;);<br />
}</p>
<p>// Here we set value the image, collum and line number So we can set pre-set positions in the target<br />
function MarcaSorteada(bolaSorteada:uint, C, L, target):void{<br />
	//adding every loaders on the right movieClip on stage<br />
	target.addChild(loader[bolaSorteada]);</p>
<p>	//adding listeners for when loading is completed<br />
	loader[bolaSorteada].contentLoaderInfo.addEventListener(Event.COMPLETE, loaderComplete);</p>
<p>	// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-/<br />
	// Setting position on target                                                            /<br />
	// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-/<br />
		//coluna 0<br />
		if(C==0 &amp;&amp; L==0)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = 0;			}<br />
		else if(C==0 &amp;&amp; L==1)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = altura;			}<br />
		else if(C==0 &amp;&amp; L==2)	{ loader[bolaSorteada].x = 0; loader[bolaSorteada].y = altura * 2;		}</p>
<p>		//coluna 1<br />
		else if(C==1 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = 0;			}<br />
		else if(C==1 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = altura;		}<br />
		else if(C==1 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura; loader[bolaSorteada].y = altura * 2;	}</p>
<p>		//coluna 2<br />
		else if(C==2 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = 0;		}<br />
		else if(C==2 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = altura;	}<br />
		else if(C==2 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 2; loader[bolaSorteada].y = altura * 2;	}</p>
<p>		//coluna 3<br />
		else if(C==3 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = 0;		}<br />
		else if(C==3 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = altura;	}<br />
		else if(C==3 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 3; loader[bolaSorteada].y = altura * 2;	}</p>
<p>		//coluna 4<br />
		else if(C==4 &amp;&amp; L==0)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = 0;		}<br />
		else if(C==4 &amp;&amp; L==1)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = altura;	}<br />
		else if(C==4 &amp;&amp; L==2)	{ loader[bolaSorteada].x = largura * 4; loader[bolaSorteada].y = altura * 2; 	}<br />
	// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-/<br />
	// &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-/<br />
}</p>
<p>// calling function on target 1<br />
MarcaSorteada(1, 0, 0, target1);<br />
MarcaSorteada(2, 0, 1, target1);<br />
MarcaSorteada(3, 0, 2, target1);<br />
MarcaSorteada(4, 1, 0, target1);<br />
MarcaSorteada(5, 1, 1, target1);<br />
MarcaSorteada(6, 1, 2, target1);<br />
MarcaSorteada(7, 2, 0, target1);<br />
MarcaSorteada(8, 2, 1, target1);<br />
MarcaSorteada(9, 2, 2, target1);<br />
MarcaSorteada(10, 3, 0, target1);<br />
MarcaSorteada(11, 3, 1, target1);<br />
MarcaSorteada(12, 3, 2, target1);<br />
MarcaSorteada(13, 4, 0, target1);<br />
MarcaSorteada(14, 4, 1, target1);<br />
MarcaSorteada(15, 4, 2, target1);</p>
<p>// calling function on target 2 e 3<br />
MarcaSorteada(1, 0, 0, target2);<br />
MarcaSorteada(2, 0, 1, target2);<br />
MarcaSorteada(3, 0, 2, target2);<br />
MarcaSorteada(4, 1, 0, target2);<br />
MarcaSorteada(5, 1, 1, target2);<br />
MarcaSorteada(6, 1, 2, target2);<br />
MarcaSorteada(7, 2, 0, target2);<br />
MarcaSorteada(8, 2, 1, target2);<br />
MarcaSorteada(9, 2, 2, target2);<br />
MarcaSorteada(10, 3, 0, target3);<br />
MarcaSorteada(11, 3, 1, target3);<br />
MarcaSorteada(12, 3, 2, target3);<br />
MarcaSorteada(13, 4, 0, target3);<br />
MarcaSorteada(14, 4, 1, target3);<br />
MarcaSorteada(15, 4, 2, target3);</p>
<p>//======================================= end of the code ================================================//</p>
<p>Problem is:<br />
if I set to load Image &quot;X&quot; on target 1 AND target 2, it is only see on target 2<br />
if I set to load Image &quot;X&quot; on taget 1 AND target 2 AND target 3, it is only seem on target 3</p>
<p>I think it is respositioning the images insted of creat a new one.<br />
Do you have any ideas how to make that work?</p>
<p>regards.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: endless beginning</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-321</link>
		<dc:creator>endless beginning</dc:creator>
		<pubDate>Wed, 03 Mar 2010 09:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-321</guid>
		<description>hi, thanks for sharing this article. I was searching for this solution and helped me this exactly what i wanted....</description>
		<content:encoded><![CDATA[<p>hi, thanks for sharing this article. I was searching for this solution and helped me this exactly what i wanted&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: atasözleri</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-320</link>
		<dc:creator>atasözleri</dc:creator>
		<pubDate>Thu, 25 Feb 2010 12:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-320</guid>
		<description>Wonderful!

I am find to it very long time.

Working perfect, thank again..</description>
		<content:encoded><![CDATA[<p>Wonderful!</p>
<p>I am find to it very long time.</p>
<p>Working perfect, thank again..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: reader</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-307</link>
		<dc:creator>reader</dc:creator>
		<pubDate>Wed, 16 Dec 2009 23:34:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-307</guid>
		<description>update to my last post after removing the &quot;public&quot; declaration it worked.</description>
		<content:encoded><![CDATA[<p>update to my last post after removing the &#8220;public&#8221; declaration it worked.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: reader</title>
		<link>http://blog.728media.com/2009/03/11/how-to-load-external-images-in-actionscript-30/comment-page-1/#comment-306</link>
		<dc:creator>reader</dc:creator>
		<pubDate>Wed, 16 Dec 2009 23:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.728media.com/?p=222#comment-306</guid>
		<description>I was not able to get this working..  I opened a blank AS3 fla and added the code put my image in the same directory with the fla and swf and nothing happens. I also seem to be getting a compile error messsage saying that :

1114: The public attribute can only be used inside a package.

public function onLoaderReady(e:Event) {</description>
		<content:encoded><![CDATA[<p>I was not able to get this working..  I opened a blank AS3 fla and added the code put my image in the same directory with the fla and swf and nothing happens. I also seem to be getting a compile error messsage saying that :</p>
<p>1114: The public attribute can only be used inside a package.</p>
<p>public function onLoaderReady(e:Event) {</p>
]]></content:encoded>
	</item>
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